Core Idea
The Mobick project is designed around a broad 3-phase roadmap.
Phase 1: Creating Money (Complete)
To build a blockchain ecosystem free from regulators' claims of being a security, the issuer must create a coin that is given away for free (without taking outside investment or conducting an ICO/IEO) yet still trades P2P on its own and holds a market price (above $1).
Author Ota Min applied Bitcoin's 'monetary phenomenon' to design a distribution game in which only those who incur a cost (e.g., hiking, overseas travel) can obtain the coin.
The meaning of $1: When a coin exceeds $1, it means it is cognitively recognized as a 'store of value.' It also means it has overcome the "tension between spread and value." To become widely recognized, a coin must be distributed widely, but giving it away for free only makes it worthless, while making it costly prevents it from spreading. Mobick resolved this dilemma through 'free distribution to those who have incurred a cost.'
Phase 2: Enterprise Blockchain (In Progress)
Once Mobick has a price, a decentralized blockchain network emerges in which the public bears the operating costs. The plan is to freely allocate a substantial portion of the public goods supply to enterprises that will use this mainnet, thereby building an enterprise blockchain ecosystem.
From an enterprise's perspective, this resolves both concerns: (1) the problem of building a service on top of someone else's chain and only boosting the value of that chain's coin, and (2) the regulatory risk of coins distributed via ICO or investment contracts.
Phase 3: The Awakening (Planned)
The Awakening is an experimental initiative to activate dormant Bitcoin wallets in order to resolve the uncertainty around Bitcoin's actual circulating supply.